This is one of the largest games for the N64, so I’m afraid I’m going to have to do what I’ll term a sparknotes review of Legend of Zelda: Ocarina of Time. Completionists beware, you’re in for utter Hell on Earth levels of obsession, because there’s a whole lot of stuff in here, and there ain’t no rest for the wicked. A classic in many ways, this step forward in video game style leaves a great impact.
Ocarina of Time was developed alongside Mario 64, both utilizing massive open worlds as the main theme. While Mario 64 linked areas through paintings, Ocarina of Time just had one awe-inspiring huge world that connected to everything that needed connecting to. You go from Kokiri Village to the Hyrule castle town, up into the ashen reaches of Death Mountain, down into the dry, rocky wilds of Gerudo Valley; to the deeps of Lake Hylia, to the wetlands of Zora’s Domain. All in one map. Sure, there may be some loading in between, but the geography is legitimate. Just fling the camera around a bit. You’ll see.

But it’s not all about traveling! Oh no. Dungeon crawling is another major aspect of Ocarina of Time. In fact, it’s the main aspect of stage-based advancement. If you want to get one of the three stones needed to open the stone doors in the Temple of Time, or awaken the seven sages to seal Ganondorf away, you’re going to need tools. And where do you get these tools? Dungeon crawling! What a silly question. The one bit of unfortunate news is that, as this is an earlier game, the consistency of use of your acquired tools (Megaton Hammer, Eye of Truth, Hookshot) declines rather drastically. That said, you’ll still need to keep a sharp eye for when you may need to whip out the old goodies to save your hide.
Completionism is also a great obstacle to overcome if you don’t want to spend hours on guides. There are hundreds of heart pieces in the world, made available through careful sniffing or completion of various challenges. Four pieces give you a new heart, which means more life, so how could collecting these not be worth it? And the Goron Sword! Sure, the trade quest has like twenty steps! That massive sword is amazingly powerful. You need to have it. And how about getting the cow in your old room so you can have Lon Lon Milk whenever you want? You know how that cow gets up the ladder? Neither do I! But you need to have it. Completionism hurts, but you need to get it all.

Speaking of need to have, the game’s music is also one of the more memorable aspects of Ocarina of Time. No, I don’t mean what you play with your ocarina. I mean the background noise. The Lost Woods, Gerudo Valley, Goron City, Zora’s Domain… If you play Ocarina of Time and love it, you’ll know the tunes to these songs by heart. Normally, you’d expect video game music to be beepy, blippy, boring, and bland, but this game sets the curve. N64 sound quality isn’t even a factor; it just adds to the nostalgia. This is all Koji Kondo’s work, so thank him and get the soundtrack. A true Zelda fan would love it to death.
I know I didn’t speak on the plot, or the bosses, but how can I? The game is so expansive, I wouldn’t know where to start. How deep to go in regards to detail. Would I even offer strategies? On an overview review, no. Legend of Zelda: Ocarina of Time is a legendary game even today, a milestone in Nintendo’s line of work. Combat flows as smoothly as the storyline; easy to grasp and fun to try to master. Modern Zelda games aren’t nearly as impressive or expansive as Ocarina of Time. They’re just an industry echo of this golden original.





















