Game Review: Clive Barker’s Jericho

Clive Barker's Jericho

Clive Barker’s got a video game… And it’s called Jericho. Clive Barker’s Jericho. This is what would happen if Hellraiser and Call of Duty were fused together by Lucifer, and you can be pretty sure that’s what Clive’s going for here. Jericho’s running a storyline on steroids, and if you don’t believe it, check out the intel files. The more you play, the more that are made available. Details on enemies, allies, squad members, past ops, the works. This game wants you to know that it isn’t just a throw-away hybrid fantasy FPS. When you start playing, you and your squad of six soldier wizards are travelling to Al-Kali to discover the source of some major spiritual turbulence. What could be causing the colossal stationary sandstorm? Oh, nothing. Just God’s first, failed (and evil as well) creation looking to escape his prison by exploiting the power-hungry minds of an infamous cult.

Clive Barker's Jericho

It only gets worse from there. The team comes to find a breach in time itself, with a series of layers that lead down into the Pyxis, the place where the Firstborn is imprisoned. On the way, the player is forced to combat the twisted souls cast from glory into the bloodsoaked asylum of a dimension known as The Box. Doesn’t sound very scary, does it? Play the first three chapters of Clive Barker’s Jericho, and you may just change your mind.

What this game has to offer: A magnificently detailed plot, characters with more than a few sentences of back story and unique weapons and abilities, grotesque visuals (if you dig that sort of thing), and an ever-present gloomy tone that really sets the mood. In regards to negatives, there are a few places where Jericho is lacking. Aiming can be a bother, because the camera takes most of a second to rev up to full speed from being idle. Having a flashlight that uses Sixaxis about as useful as having a gun that shoots golden bullets. It looks nice at first, but it doesn’t take long to realize that it isn’t helping you whatsoever. The variety of enemies is just above the “redundant” line, so prepare to face off against mutilated versions of Soul Calibur’s Voldo many more times than what you’d likely be comfortable with.

Clive Barker's Jericho

On the see-saw of quality, this game earns from me one “Hey alright,” a chuckle for the headshot effects (SPLOP), and three extra playthroughs. When you finish, you won’t necessarily be scrambling to do it all again, but you will certainly know where to look if you’re bored and wouldn’t mind a few hours of mindless excessive shooting and gore. If you really want incentive, there’s a hidden Cenobite. No hints!

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