It’s the first 3D Megaman game! It’s completely different than all prior Megaman games due primarily to the fact that there’s… you know, plot. And character development. You rarely see that in the older, even the recent Megaman games. It’s always the same. Eight bosses, choose one, play the stage, beat the boss, acquire power; rinse, dry repeat. It gets old fast, no matter how much secret content they add in. So that’s why it was made as an action RPG shooter adventure game! Over the shoulder, of course, with polygonal 3D robot-busting fun! Awesome.
The problem with self-proclaimed hardcore fans is that they adore the originals and get uppity when major changes are made. I know the feeling. Armored Core V is shit compared to 4 and For Answer. Standard Megaman to Megaman Legends differs from Armored Core 4/fA to V because unlike my ex-favorite series, the Megaman franchise decided to expand and complicate things instead of dumbing them down to the point where the game became unplayable.
Megaman Legends begins with Megaman searching an ancient ruin for quantum refractor shards, sources of power in the in-game world. It helps you establish a firm understanding of the playstyle, while pitting the player against a high-damage, slow swinging first boss. While not directly relevant to the plot, it’s nice that they didn’t just throw you into the story without a clue as to what you’re meant to do.
The plot itself is an interesting one, setting the stage for multiple sequels. More on that never, though, because I haven’t played the sequels. Want to, but haven’t. Megaman Volnutt, Data the robo-monkey, Roll Caskett, and her grandfather, Barrel Caskett, crash land their airship, Flutter, onto Kattelox Island. They find a town and begin searching for a means to repair their ship. Their digs eventually pit them against the Bonne family, a group of pirates who want to uncover the Mother Lode, a quantum refractor that’s supposed to generate an infinite amount of energy. Most of the game is about Megaman digging for parts and other underground goodies, while trying to discover why the hostile machines known as Revearbots have begun to awaken after years of being dormant.
Eventually, Megaman stumbles upon a place called the Main Gate, the source of the Reaverbots. He accidentally awakens a machine called Mega Man Juno, who refers to Megaman Volnutt as Mega Man Trigger, and claims that he has lost his memory. He also wants to cleanse Kattelox Island of biological life in order to restore planetary control. Using a space station called Eden, he activates the Carbon Purification Process. Though Megaman manages to kill Juno, it is monkey-Data who ceases the Purification and erases Juno’s backup data. So many questions! Sequels, anyone?
Yeah, the plot is kinda cartoony and ambiguous, but this is the first Megaman game with more plot than “STOP WILY” or something like that. It also took gameplay into an entirely different perspective. Upgrades could be applied to the Megabuster to augment attack speed, bullet speed, and bullet damage. Other parts could attach to Megaman to increase his defense, his ammunition reserves for his tens of custom-made weapons. Grenade launchers, mine layers, homing machine guns, energy swords, barrier generators… Better than beating Flash Man or Leaf Man and getting some lame weapon, huh? You need to play it to believe it.
This is definitely one for the emulators. The controls are simple enough to understand, and the game itself doesn’t demand too much from the players in regards to difficulty until you hit a boss fight. Then you’ll start crying. … So maybe emulators are a bad idea. Maybe get the Ps1 disc and play it on Ps3? That’d be preferable.