Dragon Nest… Eh

Dragon's Nest

Not as in the Canadian “eh.” Not making fun of Canada here. Dragon Nest is just another game presented by Nexon. Key words “just another game.” So eh is by far the best way to describe it. I mean, I’d like to cover the unique factors that make it rise above all other MMORPGs and earn it a place in video game history, but it has none. It’s bland; a Nexon-typical game.

Now, anyone who knows me knows that I have an ongoing grudge with Nexon because of their tendency to make their games pay-to-win. If you’re like me and you cringe when you see big, flashy Cash Shop buttons, you’re likely not brainwashed by the online game micro-transaction scheme and capable of realizing that every Nexon game does this. I mean, let’s look at the facts here:

 

  • Nexon games’ Cash Shops sell temporary cosmetic items and XP boosters.
  • Some sell temporary overpowered items that break the game and ruin any PvP instances with non-paying players.
  • Most Nexon games incorporate some form of chance-based crafting that can be changed into a 100% chance of success with Cash Shop items.

Dragon's Nest

Now, I have nothing against games trying to make money. It’s a tough world; you need some cash in hand. But when the game itself descends into a redundant grind-fest because of the lack of opportunities presented by non-pay gameplay… There’s a problem. People who do use Cash Shop are wasting money on worthless digital items, however. Seriously, five dollars for a new shirt in a video game? Get the hell out. It didn’t cost a cent to program that. Every Nexon game I’ve played is nothing more than a struggle not to succumb to the siren song of the Cash Shop and play legitimately. But with Nexon games, the meta IS whoring yourself out to the Cash Shop. What’s to do?

Dragon Nest. It’s a 3D MMORPG where you can play as a Wizard, Cleric, Warrior, Archer, or Tinkerer. Everything is cute and there are lolicon and generally perverse/suggestive references everywhere. Combat is real-time; aim and shoot, dodge and move. The plot is more or less filler crap made by some Nexon employee in his mother’s basement.

Dragon's Nest

What’s good about Dragon’s Nest? Mm… Nothing. It’s not unique in any way whatsoever. It’s a Cash Shop oriented Nexon grinder game with no sense of accomplishment or empowerment to non-paying players. The visuals are blocky and sub-par, the classes and abilities are one colossal yawn, and half the rewards you get from quests are less-than-subtle attempts to get you to put some money in. “Just another game.” Just another useless Nexon MMORPG that would like your money, please.

 

Nick Kolan of IGN gave it an 8.5 out of 10! Isn’t that quaint? Now you see why I hardly link to “big popular” sites. Generic, grindy, pay to win RPGs barely deserve an overall four. Let’s be a little less lenient on our ratings, mm? Then maybe we can actually know what the game is like without a big cushy polite barrier obstructing the cold, lifeless reality. Here’s the review, if you’d care to read it. Honestly, you should probably just leave Dragon Nest to collect all the dust it deserves. http://www.ign.com/articles/2011/10/08/dragon-nest-review

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