Mugen Souls is Too Overwhelming for a Single Review

Mugen Souls

Thus, here is a second one.

As promised, here is my followup review on Mugen Souls! There’s a lot to discuss about his expansive, playtime hungry JRPG, so I won’t waste too much of your time with exposition. The only thing I’d like you to know is that the people who made Mugen Souls also made Disgaea. Seeing how much fun I’m having with Mugen, I might just want to cross over and try the other. You might want to as well! Now, let’s start off small.

The Peon Ball is a perfect example of starting small, actually. The Peon Ball is a weapon whose size/damage correlates directly to the number of Shampurus you’ve accrued via normal combat, G-Castle battles, and Moe Kills. When you collect enough Peon Points in battle by killing enemies or having your teammates killed, you can unleash the Peon Ball for insane nuke damage. Note that Chou-Chou must be in your party for the big ball to be useable.

Also, there’s something you should know about called the Peon Ball Explosion. That percentage with the skull next to it in the upper left corner of your screen indicates how likely an explosion is on a turn-by-turn basis. Killing enemies, having teammates die, and using crowd control spells/abilities increases the percentage. Moe Kills resulting in the use of the Small Peon Ball (global friendly heal or enemy damage, toggled by the Triangle button), or from the use of Peon Command.

Mugen Souls

It goes on. Peon Command is activated by pressing L2 when it’s Chou-Chou’s turn. This is probably one of the more difficult tools to use if your characters don’t have a balanced variety of spells and a decent movement radius. If Chou-Chou ends her turn with Peon Command on, each and every ally (up until her next turn) is issued one order. For example: Use a healing ability; Use a normal attack; Use Blast Off to knock your enemies to the stage ceiling. So on, so forth. The problem is, if you fail to follow the command issued, your Peon Ball Explosion percentage jumps up a dangerous bit. You don’t really have to worry about it until you’re above 50%, though.

Blast Off attacks are used when activating an offensive skill, toggled by square. What Blast Off does is knock your enemies around the field, or even into the air if the ability is “Can Float” positive. This is useful for realigning stage crystals, knocking tough enemies out of range, or just playing human pinball. Can Float is very important when making the most out of a Fever Mode, which I’ll explain in a moment.

Field crystals are confusing, obnoxious, and at times incredibly helpful. Big crystals impose field-wide effects, like HP damage, movement reduced, limited turns, and SP use up. Usually, the big crystal’s effects aren’t too horrible. The tiny crystals can do whatever they want, however. Damage inversion? Full physical evasion? Skill seals? Status affliction removal impossible? You bet! Break them all with Blast Off or poof them with Moe kill to make your life a little better. God forbid your tank starts next to an HP damage small crystal. Ugh.

Mugen Souls

If you Moe one of the small crystals or frenzy the big crystal, Fever Mode. Four blue orbs appear in the air, and you have to use Blast Off to knock enemies into them. The red arrow indicating their flight path will let you know if you’re going to hit the orb or not. Even if it’s close, no touch means no dice. That is, unless you drop them on an orb. Hitting these sparkly rainbow, heart, and music note spewing JRPG spheres earns you money. Lots and lots and lots of money. Upgrade your Triple Counter Stop (TCS) in the Mugen Field Dev Center to increase the amount of bounces between orbs, and subsequently the amount of money earned.

Mugen Field is probably the real focus of the game, regarding real challenges. One hundred floors of increasing difficulty and random occurrences. Boss fights, G-Castle battles, Chou-Chou Moe form cinematics, item gains, limiters. The list goes on. You place a Mugen Point bet in order to enter; the higher the bet, the harder the Mugen Field. High bets (~10000+ Mugen Points) will earn you millions of gold, experience, G Up, and Mugen Points, but they will also tear you a new arsehole. Beast farming area in the game, though, so you better buck up and strengthen your equipment before diving down.

Mugen Souls

Finally, G-Castle battles, then I’ll consider this informative review concluded. G-Castle battles are typically one-sided games of “predict the enemy’s move.” The game gives you random quips to help you guess, but they don’t help. Best to ignore them, really. Reflect/absorb beats fast attack, fast attack weakens pierce, pierce beats reflect/absorb. Rock, paper, scissors. There are other abilities, but let me save you a lot of time and say that the best ability available is undoubtedly pierce. High damage, unblockable. Even if fast attack lowers pierce’s overall damage, it still nukes like a mother. And don’t bother with the stat boosts and flat HP/SP heals unless you’re expecting a really long battle. Your reward doesn’t depend on your remaining HP, so blast them to hell and celebrate! One HP; still good to go.

And that’s it! That covers the core gameplay of Mugen Souls. Yes, there is a lot, and yes, scrounging the internet for info can be tough. I’ll be writing a tips and tricks article soon to give you that little push you need so you’re not stuck grinding crappy areas. Ciao!

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