Archive for the ‘Shooter’ Category

BioShock Infinite Take Two, Complaints and Combat

Bioshock Infinite

Forewarning: This isn’t so much a review as it is a mish-mash of thoughts, combat overview doodads, and partially relevant hints. Hopefully you’ll learn something useful. I’ve read a lot of heavy criticism regarding the high level of violence in BioShock Infinite. Some believe that it distracts from the game’s complex and meaningful story. The […]

Bioshock Infinite Redefines Reality

Bioshock Infinite

Yes. This game redefines reality. After you play it, everything in the universe changes and yet you aren’t aware of it because you too are altered. Deep, huh? There’s a certain ironic nuance between Bioshock Infinite and its two precursors. Where the first two are linked directly and bound to the same in-game universe, Bioshock […]

Evochron Mercenary, Fun in the Great Outdoors

Evochron Mercenary

By outdoors I mean IN SPACE. Less trees and wildlife, more gravity hazards. For the longest time, I’ve been looking for a free-roam spaceship-type game. The second I finished Evochron Mercenary’s thorough, well-done (slightly wordy) tutorial, I promptly activated my fulcrum jump drives and rammed myself right into an asteroid. I was quite dead. That’s […]

Dead Space 3, Deader is Better

Dead Space 3

After having played Dead Space 3 all the way through, tested all the gun parts, died on nearly all the action input sequences, and grappled with every necromorph with the gall to hump me with bladed arms. Final take? Yes and yes please. The gradual shift to action horror was flawless, the end result was […]

Dead Space 3, Picking Up the Pace

Dead Space 3

Oh yes indeed, I’ve purchased the survival horror gone action game of games, Dead Space 3. Before I even scratch the surface, let it be known that the regenerator chase scenes are scary as hell, the javelin gun IS gone, but many aspects make up for its lost, and yes, a lot of the game […]

Strike Suit Zero, Open-Space Gundam Style

Strike Suit Zero

Who said simple was a bad thing? Sure, we live in an age where every game has to have a unique mechanic that truly sets it apart from every other game that exists. But if you’ve argued video game originality, you know everything comes from something. That said, I present to you Strike Suit Zero, […]

Skyrim Hearthfire DLC, or Skyrim Cribs

Skyrim Hearthfire

Bethesda finally says “I love you” to all the pack rats and completionists of Skyrim with Hearthfire. This content-over-quest DLC pack gives you all the space you need to store your goodies while offering you slight (keyword) customization of how your home looks. I say slight because the final product of each wing/room always looks […]

Condemned 2: Bloodshot, or Streets of Ethan

Condemned 2: Bloodshot

Condemned 2: Bloodshot definitely got a spot of the old sequelitis there. I wouldn’t go so far as to call it Condom Tutu Bloodshit, however. It’s still a valid segment of the Condemned series, despite the fact that it changes some things that could have done without changing. Where once little scribbled eyes would pop […]

AirMech, Fast Paced Indie RTS Action

AirMech

I just love stumbling upon addicting itty bitty indie games! AirMech’s the name, base-capture RTS is the style, and fast-paced is the gameplay. It draws from popular RTS roots (LoL, DotA) through the implementation of creeps, but creates a unique feel with its “build a battlefield” feature. That might sound a little corny, but bear […]

Hawken Makes Mechs Look Pretty

Hawken

Hawken’s still in closed beta, but I’m going to go ahead and chat about it anyway. As an avid fan of action packed high-customization action packed mech fighters, I personally found this one to be strategic, aesthetic, entertaining, and jaw-shatteringly frustrating. Could just be the fact that I’m not into heavily competitive games, or that […]

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