Chivalry: Medieval Warfare Needs a Revolution

I’m not sure I entirely understand why Chivalry: Medieval Warfare is considered out of beta. I mean, I would assume that it’s because games out of beta can earn a bit of money by being sold as “complete games,” but Chivalry doesn’t fit that description. To be blunt, it’s a damned mess. The tutorial’s buggy […]

Dishonored… Ah, Rats

Not another over-hyped first person game published by Bethesda… Do any of you ever feel like you have to watch out for some game companies? Do you ever see certain logos smeared across the front of video game cases and say to yourself, “Ah, crap. Not these guys,” and subsequently avoid said games like the […]

Borderlands 2 – Done and Done

There are a few things that I need to get out of the way to start off this follow up review on Borderlands 2. First, I didn’t actually beat the game before I stopped playing. Secondly, and relevant to the first, I lost an incredibly high level character to the troublesome savegame UI. I have […]

Sonic Adventure 2: Battle, Chao Garden

As seen on last week’s review, Sonic Adventure 2: Battle is back! Only this time, we’re not looking at the Sonic part… We’re looking at the cute little Chao-Chaos! Yeah! This is the secondary aspect of gameplay that will inevitably account for the prime of all replay value. Any Sonic fan would admit that much. […]

Borderlands 2 is Even More Borderlandsy

It’s been a while since I actually played Borderlands the first, and I didn’t bother with the DLC, so don’t expect many comparisons aside from the usual shit. The usual shit in this context means upgraded visuals, skill trees, user interface, firearm diversity, and even banter. Yes, there was a banter upgrade from Borderlands 1 […]

Custom Robo Arena: A Step in the Wrong Direction

Custom Robo needs a MAJOR revitalization, and Custom Robo Arena was not the way to go. Don’t assume that I mean the latter is a poor game, not in the least. It’s just not as good as the Gamecube version. While it attempts to offer a wider variety of customizable features with dioramas and Robo […]

Dead Island, Second Take

I never ever thought I’d come back to Dead Island. I mean, after playing through as the blade-wielding glass cannon Xian and getting murdered in half a second whenever anything more than a basic zombie slapped me, I was pretty much done. But, my desire for open-world zombie re-murdering was too strong, and I found […]

Sanctum: TD Meets FPS

It’s not exactly something you’d expect, is it? Goes to show what curious products can be wrought from the blending of unfamiliar genres. Sanctum provides a clever mix of these two different styles with action-intensive, dynamic gameplay that allows you, the player, to maintain a greater control over your maze, and subsequently, the creatures within. […]

Smite Starts Off Small

It’s common courtesy to avoid smack-talking a game while it’s in closed beta… But you know what? I was never one for mixing courtesy and criticism, so let’s do this thang. Smite’s in the crosshairs this time, and I do have some rather critical suggestions this time around. First, a look at mechanics and gameplay. […]

The Binding of Isaac: Of Sin, Hellfire, and Meat

The Binding of Isaac plays like the original Legend of Zelda would if it had no surface world and contained grotesque monsters reminiscent of Super Meat Boy plus the lower circles of Hell. Actually, that’s a much more astute observation than I meant it to be. While it was indeed developed by the same team […]