AirMech, Fast Paced Indie RTS Action

I just love stumbling upon addicting itty bitty indie games! AirMech’s the name, base-capture RTS is the style, and fast-paced is the gameplay. It draws from popular RTS roots (LoL, DotA) through the implementation of creeps, but creates a unique feel with its “build a battlefield” feature. That might sound a little corny, but bear […]

Mugen Souls is Too Overwhelming for a Single Review

Thus, here is a second one. As promised, here is my followup review on Mugen Souls! There’s a lot to discuss about his expansive, playtime hungry JRPG, so I won’t waste too much of your time with exposition. The only thing I’d like you to know is that the people who made Mugen Souls also […]

Mugen Souls is Overwhelming in Perhaps Too Many Ways

It probably seems out of character to review a cliche-riddled JRPG, but with all the negative reviews I’ve been grinding out, it’s a breath of fresh air. It’s cute, it’s perverted, it’s overwhelmingly obnoxious in all the right ways; Mugen Souls! I’m sure that we in the Americas haven’t heard squat about it, considering it’s […]

Dark Souls – Artorias of the Abyss Part 1

What’s that? You want me to review the Dark Souls Artorias of the Abyss DLC without blowing my own and possible your mind? Psh, as if. This fifteen dollar installment comes from a game developer who never thought he’d make DLC for his beloved Soul Series. Now that he has, he wants to make sure […]

Trace Memory: Like Myst, but Cuter

I really like Trace Memory. Something about video game novels just does it for me. It gets me immersed, holds my attention, keeps me empathically connected to characters, and all that other good stuff. A puzzle game in any perspective, Trace Memory isn’t terribly difficult, nor is it meant to be. A curious, explorative demeanor […]

DotA 2 Updates, a Bit of Bots, a Lot of Meepo

If you’re an active player, you know that DotA 2’s experienced some rather drastic changes. They’ve added new characters, expanded their bots, updated the user interface, and generally made everything better. I’m only going to discuss a little bit, okay? If I went in depth about ALL the changes since my last post about DotA […]

HOARD, Easy Come, Easy Go

I received HOARD as a gift from a friend, which basically means that I myself wouldn’t have purchased it. This is basically true, since HOARD is a dangerously simple and small game. That said, it is also entertaining in small bursts. I’ll leave out adjectives such as “good” and “bad” because I believe HOARD accomplishes […]

Sanctum: TD Meets FPS

It’s not exactly something you’d expect, is it? Goes to show what curious products can be wrought from the blending of unfamiliar genres. Sanctum provides a clever mix of these two different styles with action-intensive, dynamic gameplay that allows you, the player, to maintain a greater control over your maze, and subsequently, the creatures within. […]

Oh, the Places Journey Will Take You…

First and foremost, Journey is not a game. I don’t think of it as one. While it has a finite goal, challenges to overcome, areas to explore, and power to be gained, it doesn’t feel like a game at all. Journey is a form of digital therapy, and it performs this exquisitely. With no instruction […]

From Dust and Back to Dust

There are some games out there that are meant to be artistic statements, focusing on uniqueness of mechanics and visuals in order to communicate a greater message or tone. From Dust attempts to become one of these memorable games, but unfortunately, it doesn’t pass. I played a fair sum of the levels, and I must […]