Posts Tagged ‘robots’

Sonic Adventure 2: Battle, Rundown

Sonic Adventure 2: Battle

You know what’s cute? Little brightly colored bouncy creatures with big eyes, and happy mouths. You know what’s cool? A whole bunch of different characters running around and completing various missions while working collaboratively towards the awe-inspiring conclusion of a greater underlying plot. You know what’s batshit insane? When both of these are in the […]

Borderlands 2 is Even More Borderlandsy

Borderlands 2

It’s been a while since I actually played Borderlands the first, and I didn’t bother with the DLC, so don’t expect many comparisons aside from the usual shit. The usual shit in this context means upgraded visuals, skill trees, user interface, firearm diversity, and even banter. Yes, there was a banter upgrade from Borderlands 1 […]

Megaman Star Force: Dragon Forces Itself Upon You

Megaman Star Force: Dragon

Hold on to your lederhosen , because we’ve stumbled upon a paradox! A completionist trap game that I don’t like! Of the Megaman Post-Battlenetwork series. Ever heard of Megaman Star Force: Dragon? Didn’t think so. Why? Because it marks the end of the Megaman series altogether. They’ve thrown out literally every single positive aspect this […]

Supreme Commander 2: Win with Artillery then Nuke Yourself

Supreme Commander 2

Supreme Commander 2 is a cruel but kind RTS. It offers what most RTS games offer: Several complex factions with unique aspects to each, a campaign that requires you to make use of all available units, and a unique means of production. Because of the way I play these types of games, the campaign is […]

Megaman Legends Paves the Way!

Megaman Legends

It’s the first 3D Megaman game! It’s completely different than all prior Megaman games due primarily to the fact that there’s… you know, plot. And character development. You rarely see that in the older, even the recent Megaman games. It’s always the same. Eight bosses, choose one, play the stage, beat the boss, acquire power; […]

N64 Onslaught Part VI, Glover

Glover

Glover is an experimental goal oriented exploration game from 1998. The main character, interestingly enough, is a sentient glove that can do magic. You kind of feel like Master Hand’s kid brother, in a way. While many critics have bashed Glover for difficult to learn controls/mechanics and a bland plot, I think that this unique […]

Custom Robo: Of Guns, Mechs, and Murder

Custom Robo

I say murder because there hasn’t been a game out since 2007. Why did this series stop existing? Why?! Custom Robo had so much to offer to its fans and newcomers! It had a unique playstyle, loads of customization parts, an extremely detailed plot with length and high quality content, three-dimensional loveable characters… The game […]

Acceleration of Suguri X Edition Takes Off

Acceleration of Suguri X Edition

This is a very obscure game. I mean, I haven’t heard a thing about it or any prior versions up until I encountered it browsing through the Playstation Network. Even then, I just bought it on a whim, as the game itself was less than ten dollars. Million dollar question, how can a cheap PsN […]

Did You Get Gotcha Force?

Gotcha Force

Well, did you? If not, don’t worry about it. If so, how the hell did that happen? Gotcha Force one of the most obscure Gamecube games I’ve ever had contact with. And it was and still is pretty great. In layman’s terms, it’s an open-plane 3D mini-robo fighter. Shoot ‘em up or beat’em up, whichever […]

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